From 5pm there will be roundtables at the event. Each roundtable will last 20 minutes meaning you can go to 3 roundtables in one hour.
PQube’s Andy Pearson Director of Publishing and Partnerships and Jason Cooper Head of Marketing at Blaze Entertainment/PQube will be hosting a roundtable on investment and publishing
Mastered present “Future proofing your art pipeline – a roundtable to talk teams and tools”
Curve Games Laura Cheng will be providing a meet the publisher session and help game developers find out about what they are looking for to sign, what they bring to the table to help developers and what kinds of deals they can offer when signing new games
Ben Robinson from ID@Xbox will be helping developers to find out more about publishing on Xbox, pitching advice and how to highlight your game on Xbox
Tech tool Essentials – Escape Technology
Publishing tips from Yogscast Games with Simon Byron from Yogscast Games
AMA for Unreal and the Epic ecosystem with Ben Board from Epic Games
Starting Strong: Financial Tips for Game Developers & Studios (Ask Me Anything) with Plus Accounting
AMA – I’m a Games Journalist with Keith Stuart (former Games Editor of The Guardian)
Pitching to publishers, the best practices, dos and don’ts with Bobby Wertheim (ex-Sony Playstation, ex-SEGA, ex-Curve Games)
Contracting for the Win with Eaton Smith Solicitors
Low Budget Tips and Tricks to Promote Your Studio and Game with Declan Larkins from Red Kite Games
How to network – Jackie Mulligan Game Republic
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